EDIT: After some amazing feedback from Reddit /r gamedesign, I decided to work on a more comprehensive V2 of this GDD. I think I considered this more as a TV production and less as an actual game, so it is really heavy on stroy but light on actual game design. Hence, this doc will probably serve as a story bible- after some heavy edits, of course. General sense of the game will be the same, but until I finish my new(er) GDD, feel free to critique or send ideas on the game. Thank you always for the amazing feedback.
Please note that:
- Literally, everything in this document is temporary. The story reads like literal fanfic from Wattpad and is overwhelming with overused tropes and boring cliches. Please gimme feedback. I need it.
- For TL;DR purposes, my MVP (minimum viable product) will be this: a sidescrolling Metroidvania with a combo action system, guard, and switchable forms.
- I know, as all student projects are, this game has a scope that is way beyond my ability. Obviously, this will probably never see the light of the day; I just needed somewhere to organize my thought after reiterating it over and over again for about a month now.
- Art aesthetic isn’t complete yet, but I think I got the general grasp of it. Hang on tight.
- Again, please trash me and give me feedback. At this point, I really don’t care if it’s constructive or not. But that said, constructive criticism is greatly appreciated.
Title: Daemon (Placeholder name)
Intro
You have awakened after 3000 years to a completely different world. Having no memories of your past, you must find out the truth of your mysterious birth and protect this world as it gets slowly engulfed in the flames that raged this world, 3000 years ago. Daemon is a Zelda and Metroid-esque action-adventure dungeon crawler, with its story and theme heavily inspired by Japanese tokusatsu shows.
Character Bios (Note: ALL names are temporary placeholders.)
“Zero”- Main protagonist. He has risen from a cellar of an abandoned church after a 3000-year slumber. His bodily age, however, is merely that of a teenager (around 16-17). Having lost all of his past memories and deeply anxious, he struggles to reintegrate himself into modern society. Unaware of neither who he is nor where he came from, he struggles to find his true identity. He possesses the power to transform into a fierce, hellbent warrior wielding a heavy sword and dealing hell magic, but he struggles to find his place between a “normal” teen and the protector of a world unknown to him.
“Swordy”- A mysterious emblem that Zero held when he rose from his slumber, Argent Blade, or simply “Swordy”, is a hellforged demon blade with a witty personality. Combined with his belt counterpart, he possesses the power to transform Zero into a warrior. He guides through Zero’s perilous journey through the underworld while also struggling with him in the modern world.
Lucifer- the true lord of hell himself, Lucifer is the vile menace behind the heinous acts of violence caused by the demons. He intends to reignite the 3000-year old conflict once more, this time using the mortal realm as a stepping point. He, however, keeps many secrets…
Michael- the current head of the Army of Heaven and the practical leader of the high Heavens, Michael is a cold-blooded leader and an archangel of dreadable power. His justice is swift and unforgiving, smiting all who do not follow the lord’s plan… though it looks like he has some secrets upon his sleeves.
Patrick- A former youth pastor-turned-writer, Patrick is a struggling single dad of a teenage daughter. He coincidentally found Zero right after he awakens from his slumber and takes him in, trying his best to manage both his (now two) children and his personal struggles, including the absence of his partner. He is Zero’s trusty guardian and father-figure, mentoring him whenever he struggles to find his place in the world. He also knows a lot about the magical realm, maybe a bit too much…
Anna- A typical high school girl, Anna is Zero’s best friend and companion. She tries her best to integrate Zero to modern life, including helping with his schoolwork and being close friends with him. Wacky and lighthearted, Anna is a history fanatic and a wannabe archivist.
Sean- Rival character, teased during the first act, formally introduced during the end of first act/beginning of second act (“the second rider”). Formerly a typical white-collar worker at a game dev company, Sean became a cold-blooded demon hunter after his family got abducted by demons (or so he thought). Striking a pact with the holy angels, he was granted the power to transform into a powerful warrior (much alike to Zero’s transformed state), skilled in scorching light magic and marksmanship with his powerful magic gun. Recently betrayed by the angels and stripped of his abilities causing great pain, he now hunts all magical creatures, demons and angels alike, swearing vengeance to all that is magical; he, however, knows that this is the only way of survival for his fleeting life. He keeps a close eye at Zero’s mysterious identity, sometimes standing on his way while also helping him from time to time.
Yona- the Supporting protagonist, pops up during the third act (“Third rider”). A school librarian-in-disguise, Yona is a covert black ops agent of the special magical ops division of the military. Once horribly traumatized and losing their limb, they now act as a covert agent, secretly gathering intel about magical creatures hiding in human society while also helping the other two protagonists in battle. They wear a high-tech special ops suit, focused on speedy melee combat and stealth.
Rough Plot
The main protagonist, Zero, awakens from his long slumber with a small necklace, with a grotesque pendant on it. Patrick finds Zero, shivering and almost dying, whilst visiting the cemetery; he takes him in and becomes his guardian.
6 months later, Zero now attends high school with Pat’s only daughter, Anna. He struggles to adapt to the modern world. He encounters the hideous crime caused by a demon on his way home one day and is forced into a fight against the demon after being suddenly forced into it by the mysterious pendant, who introduced himself by the name of Argent Blade. He kills the demon, confused and tattered, only to find out that this was his destiny and he was once used as a weapon of war, slaughtering millions of innocent lives. Shocked and anxious about his identity, Zero decides to take up his newfound partner’s advice and venture down into the underworld to slaughter demons.
Zero grows in strength as he slaughters the first four great demons, but as he questions the integrity and the aftermath of his past and current actions, a hooded figure appears in front of him and confronts him with the shocking truth that he is the son of Lucifer and all the demons were “attacking” the mortal world just to find him. Mentally shattered, Zero confronts him and eventually wins, but the hooded figure falls in front of him unconscious. Zero brings him back to his dwelling and nurses him back to health, only to find out that he is a vicious hunter seeking for vengeance. Using the last bit of advice from him, and combined with his increased powers from the demons he killed, he ventures into the underworld once more, this time to confront his supposed father.
He soon comes to the realization that his school librarian, Yona, is not actually a librarian but rather a secret government agent and a spy, sent to keep a close eye on him. With the fights getting ever more harder with the hooded figure interrupting him constantly, he gladly takes in their help. Now backed by the secret anti-magic agency, Zero fights off demons both in the real world and the underworld, with growing questions about his identity and his place in the world. He finally faces Lucifer after facing the 7 Sins, only to realize the actual circumstances of his birth: he is the reincarnation of Chaos, the twist of the universe and the creator of the mortal realm, and that he was actually the cause of the war but never the supposed weapon of mass destruction. He also reveals the plans of the heavens to eradicate the mortal realm: they have cleverly manipulated the forces of hell (or so they thought) while also growing their own army to burn the civilization down to the ground.
Zero and his crew, now supported by the forces of hell, venture into the high heavens as they prepare for the final fight to prevent the conflict, once and for all. Michael tries to bring down the creator, but eventually admits defeat and, admitting his corruption, dies. In order to restore the damages done by the descending of the creator and the death of the head of the heavens, Zero and his crew give up all of their powers (including Swordy). Now just an ordinary teenager, Zero goes back to normal life.
Gameplay Description
Daemon combines three different genres into one with some unique twists: Metroidvania, dungeon crawler, and melee action. In its core, Daemon is a Metroidvania, complete with free flow, item gated exploration of a large, interconnected map, backtracking and remembering crucial information, and side view platforming. The player controls Zero, who wields Swordy, the magical sword from hell, clad with a hellish suit of armor. The action style is stylish, complete with combos similar to fighting games or stylish action games and with different sets of abilities.
The two biggest features are guard and form change system. Zero will collect different “vials”, this title’s main collectible items. He can harness the power of these vials, and each vial will provide different abilities, whether it being extra platforming prowess, assistance in combat, or giving him completely new skillsets to use in both combat and exploration. The guard system adds an extra layer of depth in the typical Metroidvania combat. In his default form, Zero can defend enemy attacks; guarding attacks will either completely negate the attack or reduce the damage of it. Combined with the form change system, however, this feature turns into a completely different system; each form has different methods of guarding enemy attacks, whether it is completely dodging the attack, reflecting projectiles, absorbing damage than releasing them, etc. This will add an extra layer of depth and provide the satisfaction of stylish action that other Metroidvania games could not provide.
Artistic Style outline
As mentioned above, this game takes very heavy influence from Japanese tokusatsu shows. The game is also a modern fantasy, although it also incorporates some dark, gothic themes.
Most of the ally and enemy design will be based on whether or not it would be possible to create a functioning suit design. Hence, most of the design will focus heavily on physical authenticity. The design does have an advantage, however, of not being an actual TV production and hence will allow for some deviations that are not possible in an actual live action setting, e.g. flame capes, special effects, etc.
Three main “factions” exist: demons of the underworld, angels of the high heavens, and humans of the anti-magic covert ops. Demons will primarily focus on spikes, crimson red and black color scheme, and the 72 Demons of Solomon. Angels, on the other hand, will focus on straight, linear lines, sky blue highlight with a mainly ivory and white color scheme, and a more of a high-tech finish more than high fantasy. Humans will focus heavily on round shapes with realistic tactical designs, focusing on the colors purple and black.
(Note: project timeline, assets, components, etc. are not listed here because in NO way this is going to be a real project)